The other day
someone who had visited Neurotic Conversions
congratulated me on my nice "blog"... I felt almost offended, thinking,
"Hey, this is a development site, not a "blog"". Then I checked my
updates, realized I haven't released anything for a while and, well,
that I like to ramble a lot. So yeah, I guess this is kind of a blog.
Hehe... oh well. So if you're bored and want to know what I have been
doing lately, here it is...
I've played some
"classic" UT again. Boy, what a good game. Weirdly
enough, I had reinstalled UT2004 but left it only a couple of days on
my HD before erasing it again. Too much detail, too many vehicules,
crowded in multiplayer. I missed the "smooth", "clear" lines of classic
UT. There are still a bunch of servers out there. Of course you do
regularly bump into the usual veteran players kind of ruining the game
for everyone, madly translocating, bunnyhopping, rocketjumping,
impacthammerjumping (I hate those two) to finish an assault map (my
favourite game mode) in less than 30 seconds. I remember similar
frustration when I was playing TFC back in the days. I mean, I know
impacthammerjumping is technically possible, but when someone gets on
top of the AS-Mason fort with it to short-circuit all the other
objectives, well, it just seems the game is not played the way it was
meant to be played. I enjoy the objectives, enjoy the mounting tension
of the Assault mode, don't like people, be they in my team or not,
limit my fun time to 30 seconds just because they know a cool move.
There is speedrun for that kind of thing. Someone on a UT forum said
about this issue, "it's in the game, so deal with it". It might be in
the game, but if developpers had thought this is the way people would
play, they wouldn't have build maps the way they did. Anyway, coming
back to the idea of detail, it's weird how the newer games fail to
appeal to me in the same way the older ones did, and I think it is
mainly due to the fact I find them too busy with detail. I find it
particularly striking in games with "pure", fast deathmatch modes. I
can deal with some detail in more tactical-oriented games, but when the
goal is to violently frag away, being surrounded by a zillion details
kind of bothers me.
Since I'm in my whiny
mood, I might as well go on. I hate CD-keys and
Steam gets on my nerves. Before my move back to Europe, I tried to put
all my CDs together and, of course, there are a couple of CD-keys I
forgot to attach to the CDs. Now I'm left for example with original CDs
of Battlefield 1942 which I can't use to play online (I used a serial
from the net for installation, but of course that won't work for online
play). Frustrating. It would be so practical if the damn CD-keys were
printed on the CDs themselves. Then, Steam. For some reason I can't
connect to Steam to update my version of Half-Life1 even though my
CD-key is perfectly legit. Then, too, what I did is attach a little
piece of paper with the CD with the key... who would have thought, at
the time of HL's release, that Steam would come! It's so silly that I
can totally install the game until that last update, and then that I
get stuck (my key is apparently "already in use", I do remember I
created a Steam account at the time, but I can't seem to be able to
retrieve the info to make it work) and basically cannot play online. I
can't contact Steam people with a scan of the booklet, since I don't
have it anymore. Bleh!
Ok. Enough. Lately I've
fiddled a bit around map conversions in Quake1
and had some fun. I liked the way FTE loads Q2 maps and also some other
Q3-derived formats that Darkplaces somehow does not want to load (yet).
Had (and still have, despite some of Spike's excellent pieces of
advice) some issues running UQC on FTE, but, whatever. I got maps
(either directly or via conversions) from Doom2, Elite Force, Heretic2,
Kingpin and Return to Castle Wolfenstein (see picture below) loading,
so it was fun. I think there is modding potential, there, really. I
mean, there are so many different maps available out there (I'm
thinking of all the maps of various Half-Life mods, too), I'm sure it
could be fun to build new Quake1 mods around some of them. The idea has
always titillated me, anyway.

I particularly like the
Assault-type maps. To link this back to my
comments about UT in the beginning of this post, I think Assault has a
lot of potential for fun situations. I loved it in TFC, too. I've
recently been thinking about possibly working on a mod (not in the near
future, but maybe within the next few years) for Quake1 that would
precisely attempt to "reconstruct" the fun I have experienced with
those modes. Something that would be class-based, teamplay-oriented,
yet single-player, not necessarily balanced, with a lot of flexibility
and options ("a la UQC") to make it varied, and of course finely-tuned
bots AI. Maybe one day...
Ok, if you've read this
far, I think you deserve a little treat, and
that treat will be to know that I've been working on a new mod,
something I haven't mentionned at all here. During the weeks my wife
was away, I fiddled a lot, then worked on a mini-mod I had been
thinking for a little while and, well, now it's turning into a mod in
its own right. I'd rather leave the surprise as to what the mod is
about for its release, but I can say the idea is pretty simple but
rather fun. Totally new thing for me, I'm also mapping for this,
something I had not done (or I should say "ventured to do") since the
infamous Quick Death mod. And to show you I'm not lying, here is bellow
a little screenshot of one of the maps. I have purposefully chosen one
that does not reveal anything about the nature of this mod... so you
can do the guess work, if you want. I have planned to build 8 maps
(just because it's a nice number). So far, three are pretty much done
and one is in construction. Out of the three, one is a full tutorial on
how to play the mod. Kinda cool.

Obviously, this mod has
become my priority, but, don't fret, it's worth
it and I do not forget about either Quakability or Infra-Red. I will
work back on those as soon as this new mod is released, I'm hoping
within the next couple of months (I'm trying to be down-to-earth). So,
see, this entry wasn't all about me rambling, it also had some real
Quake news! "Blog", eh? ;-)